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  • 5 May, 2008

    The Sakura Festival

    posted by Pablo Defendini at 7:24 am permalink

    I took a break from GTA IV (freakin’ awesome!!) to have a life, at least for Saturday. Liz, Mila, Mila’s friend Christie, Theresa, her boyfriend Jeff and I went to the Sakura (cherry blossom) Festival at the Brooklyn Botanic Gardens. We spent a few hours walking around, looking at the pretty flowers and negotiating a rather crowded Botanic Gardens, replete with shutterbugs, tourists, and, of course, people dressed in cosplay costumes (what, exactly, does Naruto have to do with Sakura, I’m not sure, but leave it to Japanophiles to find any excuse to play dress-up). For lots of pictures of pretty flowers, check out my Flickr set.

    After that, we went next door to the Brooklyn Museum, to catch the much-hyped Takashi Murakami exhibit. While pretty, and fun, and enjoyable (mostly), and full of great work, I’m not sure that Murakami belongs in a museum. His work is too commercial, if not always in its intention, certainly in its execution. In addition, I found the inclusion of a Louis Vuitton retail station right smack dab in the middle of the exhibit to be in very, very poor taste. While I can appreciate the draw that Murakami lends to the museum, I think the exhibit would have been more at home in a commercial gallery.

    While there, we also checked out the Utagawa Japanese woodblock prints exhibit, which was much more interesting, as there was historical context to the work, and a true sense of craft. There was a great sampling of work from the entire Utagawa school lineage, spanning a period of about 130 years. Good, good stuff.

    After that, I headed over to Habana Outpost, for their Season Opening block party. My friend Leo was running the sound system for them, and I got to hang out with him a little bit before Anhelo, Pedro and Lex showed up. Later, it was off to a friend’s house party with Lex, where much drink was drunk, and I was too. In all, a long and fun Saturday. 

  • 21 April, 2008

    New York Comic Con 2008

    posted by Pablo Defendini at 7:39 am permalink

    Comic Con this year was amazing. I had a blast, met so many people, saw so much kick-ass work, and learned so much! It was also a great opportunity to spend some time with the amazing people I work with, outside of the context of the day-to-day bustle of the work week. 

    As opposed to last year (when I only had a day Saturday pass), this year, by virtue of volunteering to staff the Tor booth on Sunday afternoon, I was given a full weekend pass. It made a huge difference: I got to walk the entire floor on Friday afternoon, before the fans were all let in, so I could sort of get an overview of the entire Con, and was then in a better position to go and look at the particular things I wanted to check out in detail later on; I also got to attend a bunch of panels, relevant to me both professionally (Manga-related stuff for our Tor/Seven Seas collaboration) and personally (I got to see Neil Gaiman read from The Graveyard Book, w00t!); I also got to create a continuous thread of day-to-day interaction with some of the professionals I met, which hopefully will help establish more permanent relationships with my colleagues. In all, a wonderful experience. 

    Highlights include:

    I went to a panel titled Working Digitally, moderated by Dan Goldman, and featuring Frazier Irving, Héctor Casanova, and Lincy Chan. All four discussed their process, and showed us slides (or should I say screen shots, really?) of their work in progress. It was fascinating to see how the pros put it all together—as a person who favours an all-digital process as well, I found the session highly informative. One of the main points that came across while listening to them talk, and something that I discussed afterwards with both Héctor and Dan, is the fact that as the artist finds s/he has more control over the process, and faster tools at his/her disposal, there is a deliberate rejection of the old ‘division-of-labour’ workflow (penciller, to inker, to colorist, to letterer) of Marvel and DC -style comics production. In the words of Héctor Casanova (accompanied by a look of abject dismay): “I couldn’t imagine having someone else ink over my work. I just couldn’t imagine it!”. The only one caveat I would add to this, is that I don’t necessarily agree with the elimination of the role of the letterer. Coming from a typographic perspective, I can attest that a lot of artists (there are exceptions) who insist on doing their own lettering are doing themselves a huge disservice. Typographic communication/expression is its own craft and mode of communication, requiring skills and an eye rather different from that of an illustrator. Sometimes the two skill sets are present in the same person, more often than not, they aren’t.

    On Friday night, my boss, Irene Gallo, was gracious enough to invite Theresa DeLucci and me to dinner with a bunch of illustrators, including Arkady Roytman, Steve Belledin, and Doug Cowan. The latter two being Pratt graduates (Doug and I actually graduated the same year, and were booth-neighbours at the Pratt Show), we had plenty to talk about. I had a particularly fascinating conversation with Steve about the state of art education at Pratt (and universally, to a certain extent), lamenting the fact that the curriculum is not set up to encourage the collaboration between Graphic Designers, Illustrators, and (to a lesser extent) Photographers. This then segue’d into yet another iteration of the e-books conversation, pieces of which can be found in the comments sections here and here. The clock is ticking—everyone’s thinking the same thing. It’s time to move on this before someone does it for me!

    In all, a wonderfully positive experience. A weekend full of comics (I’ve doubled my to-read pile, ohnoes!), fun people, great times. The one shame is the lack of good images from my camera. I really must get myself a real camera. The crappy phonecam on the iPhone really is a poor substitute for the real thing. In the meantime, check out some pics from Irene here, along with her own Comic Con write-up; and from ignorancehere’s photoset here.

  • 22 February, 2008

    It’s been a long, sleepless week. . . .

    posted by Pablo Defendini at 9:16 pm permalink

    I just wrapped up design work on a small freelance project that has had me bustin’ up my circadian cycle left and right all week long. Despite the lack of sleep, and subsequent late rising every morning this week (thus eliminating the possibility of morning swims and reading/writing sessions before leaving for the office), I’m very happy with this job. Everything seems to have gone very smoothly, especially considering that it was a rush job, and much could have gone very, very wrong. It’s a design for the homepage for a bank rewards program (pedestrian, yes, but not everything can be exciting and SFnal), and if my client’s client likes it, there may be the possibility of designing the whole site. Which means more work for me. Which means more scratch. Which means that a financial safety net is within reach. Or at least somewhere on the horizon. 

    Eventually I’ll get back to working on the custom template for this blog, importing posts from the old blog, and rolling in new content (specifically, some work-in-progress/portfolio-type posts). For now though, I plan to sleep, and see if I can get back to waking up every day at 5:30 a.m. again by Monday. But not before watching this week’s episode of Lost.
    If only I can get the roommates to stop hogging the damn television.