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  • 29 April, 2008

    I have succumbed. . . .

    posted by Pablo Defendini at 1:08 pm permalink

    After much cajoling from co-workers, breathless watching of the trailers and gameplay videos, and much hand-wringing, I’ve broken down and bought a Microsoft product: namely, an Xbox 360, and the prerequisite copy of Grand Theft Auto IV.

    If anyone needs me, I’ll be in Liberty City for the foreseeable future.

  • 22 April, 2008

    Watchmen ad creation contest.

    posted by Pablo Defendini at 1:02 pm permalink

    Zak Snyder has announced a contest for people to submit fake ads and other, Veidt Enterprises-related promotional material, here. The winning entries will be used as in-story content in the upcoming Watchmen movie. I’m split three ways about this:

    The fanboy in me is incredibly excited to see this film. Snyder outdid himself on 300. Watchmen, from what I’ve seen so far, looks to be of the same caliber and fidelity to the original comic. 

    The web-denizen in me is very interested to see a motion picture from a major studio integrate crowdsourcing into its production. 

    However, the creative professional in me balks at the idea that this is, in effect, a muti-national conglomerate (and member of the MPAA, no less) soliciting spec work from the masses, to be used in a profit-generating film. I have absolutely no doubt that some of the entries will be of professional caliber, and the thought of some hapless fanboy giving away his hard work for mere geek-cred just rubs me the wrong way. While, upon reading the fine print, one does find that there are cash prizes to be won,the legalese seems a bit sketchy to me. I’m inclined to speculate, but I am not a lawyer, and I have trouble parsing legalese, so I’ll keep my mouth shut. Anyone else have any thoughts?

  • 22 April, 2008

    Little Brother Instructables Feed

    posted by Pablo Defendini at 7:48 am permalink

    The folks over at Instructables have started an rss feed with instructables based on the contents of Cory Doctorow’s forthcoming new book, Little Brother. According to Cory, on his Craphound blog:

    ….[the instructables crew] were really inspired by all the ingenuity demonstrated by the book’s heroes, so they’ve made a series of HOWTOs in the voice of M1k3y, the techno-guerrilla who tells the story in Little Brother.

    Little Brother goes on sale in something like ten days. It has been generating a lot of buzz, particularly at Comic Con this past weekend. It is one of those wonderfully subversive books that inspires, educates, and informs, all while geared towards a YA audience. I read an advance copy a few months ago, enjoyed the hell out of it, and recommend it wholeheartedly to anyone who even halfway asks, especially to kids. 

    I’ll be following this feed closely. The first entry is, appropriately enough for me, the photo-emulsion screen printing process! Print geeks, unite!

  • 22 April, 2008

    The Bionic Eye: Close, but more Warren Ellis than Lee Majors.

    posted by Pablo Defendini at 7:16 am permalink

    From The Telegraph:

    Two blind patients underwent the procedure, which surgeons say ‘is straight out of science fiction’, at Moorfields Eye Hospital in central London last week and are said to be “doing well”.

    The device works with a tiny camera mounted in a pair of glasses which transmits a wireless signal via a small processor on a belt into a receiver and a panel of electrodes placed in the back of the eye.

    I can’t wait for the Spider Jerusalem-style live-shades. . . . 

  • 21 April, 2008

    New York Comic Con 2008

    posted by Pablo Defendini at 7:39 am permalink

    Comic Con this year was amazing. I had a blast, met so many people, saw so much kick-ass work, and learned so much! It was also a great opportunity to spend some time with the amazing people I work with, outside of the context of the day-to-day bustle of the work week. 

    As opposed to last year (when I only had a day Saturday pass), this year, by virtue of volunteering to staff the Tor booth on Sunday afternoon, I was given a full weekend pass. It made a huge difference: I got to walk the entire floor on Friday afternoon, before the fans were all let in, so I could sort of get an overview of the entire Con, and was then in a better position to go and look at the particular things I wanted to check out in detail later on; I also got to attend a bunch of panels, relevant to me both professionally (Manga-related stuff for our Tor/Seven Seas collaboration) and personally (I got to see Neil Gaiman read from The Graveyard Book, w00t!); I also got to create a continuous thread of day-to-day interaction with some of the professionals I met, which hopefully will help establish more permanent relationships with my colleagues. In all, a wonderful experience. 

    Highlights include:

    I went to a panel titled Working Digitally, moderated by Dan Goldman, and featuring Frazier Irving, Héctor Casanova, and Lincy Chan. All four discussed their process, and showed us slides (or should I say screen shots, really?) of their work in progress. It was fascinating to see how the pros put it all together—as a person who favours an all-digital process as well, I found the session highly informative. One of the main points that came across while listening to them talk, and something that I discussed afterwards with both Héctor and Dan, is the fact that as the artist finds s/he has more control over the process, and faster tools at his/her disposal, there is a deliberate rejection of the old ‘division-of-labour’ workflow (penciller, to inker, to colorist, to letterer) of Marvel and DC -style comics production. In the words of Héctor Casanova (accompanied by a look of abject dismay): “I couldn’t imagine having someone else ink over my work. I just couldn’t imagine it!”. The only one caveat I would add to this, is that I don’t necessarily agree with the elimination of the role of the letterer. Coming from a typographic perspective, I can attest that a lot of artists (there are exceptions) who insist on doing their own lettering are doing themselves a huge disservice. Typographic communication/expression is its own craft and mode of communication, requiring skills and an eye rather different from that of an illustrator. Sometimes the two skill sets are present in the same person, more often than not, they aren’t.

    On Friday night, my boss, Irene Gallo, was gracious enough to invite Theresa DeLucci and me to dinner with a bunch of illustrators, including Arkady Roytman, Steve Belledin, and Doug Cowan. The latter two being Pratt graduates (Doug and I actually graduated the same year, and were booth-neighbours at the Pratt Show), we had plenty to talk about. I had a particularly fascinating conversation with Steve about the state of art education at Pratt (and universally, to a certain extent), lamenting the fact that the curriculum is not set up to encourage the collaboration between Graphic Designers, Illustrators, and (to a lesser extent) Photographers. This then segue’d into yet another iteration of the e-books conversation, pieces of which can be found in the comments sections here and here. The clock is ticking—everyone’s thinking the same thing. It’s time to move on this before someone does it for me!

    In all, a wonderfully positive experience. A weekend full of comics (I’ve doubled my to-read pile, ohnoes!), fun people, great times. The one shame is the lack of good images from my camera. I really must get myself a real camera. The crappy phonecam on the iPhone really is a poor substitute for the real thing. In the meantime, check out some pics from Irene here, along with her own Comic Con write-up; and from ignorancehere’s photoset here.

  • 19 April, 2008

    Oh Frak. Cally.

    posted by Pablo Defendini at 8:18 am permalink

    Watched Battlestar Galactica before heading off to Comic Con today, because it’s probably an excercise in futility to stay spoiler-free in such a nest of geekery.

    Oh. my. frakking. gods.

    BSG is in full form so far. I haven’t had such a heart-pounding, nail-biting, I-know-what’s-gonna-happen-but-it’s-still-suspenseful, edge-of-my-seat TV watching experience since, well, since the beginning of Season Three of Galactica. Heh.

    Anyway, off to Comic Con. So say we all.

  • 19 April, 2008

    NY Comic Con. w00t.

    posted by Pablo Defendini at 6:37 am permalink

    I’m attending NY Comic Con at the Javits Center this weekend, mostly going to manga-related panels (manga is huge this year), staffing the Tor booth on Sunday afternoon, and generally geeking out. A full write-up to come, but in the meantime, I’ll throw a few adjectives your way: fun, fascinating, exhausting, heady, big (I shudder to see San Diego!), informative, Neil Gaiman! Ok, Neil isn’t an adjective, but I got to see him read live last night, which was really really cool. More to come. That is all.

  • 12 April, 2008

    Palino interviews Highsmith

    posted by Pablo Defendini at 9:45 am permalink

    Typographica.org has a great interview with Cyrus Highsmith by Christopher Palino here. Highsmith is a senior designer at FontBureau, and a faculty member at RISD. As such, he rates.

    No comments yet
    Filed under: design,type
  • 10 April, 2008

    Design Files Interviews Nicholas Jones

    posted by Pablo Defendini at 11:14 am permalink

    More fodder for the paper fetishists: The Design Files has a wonderful interview with book-sculptor Nicholas Jones, chock-full of pictures of his studio in Melbourne. Well worth a look.

  • 8 April, 2008

    Web fonts in Safari (yay!), and a copyfight brouhaha (boo!).

    posted by Pablo Defendini at 6:47 am permalink

    Typophile has a short rant about Apple’s claims that designers can now use any font when creating websites, using CSS3 specs, and that Safari will correctly render the typefaces:

    Apple says: “With CSS3 web fonts in Safari 3.1, web designers can go beyond web-safe fonts and use any font they want to create stunning new websites using standards-based technology. Safari automatically recognizes websites that use custom fonts and downloads them as they’re needed.”

    One of the biggest concerns around the Web fonts scheme is that Web designers would post commercial fonts through either ignorance or disregard of font licensing rights. Apple were aware of this (both Safari folks and Font folks) so I find it hard to understand why they’re telling web designers that they can post any font to the Web.

    Technically, Typophile is correct. And technically, so is Apple. The technology for embedding fonts is there, via the CSS3 standard and Safari’s ability to correctly parse this code. Legally, however, font foundries normally include a ‘no embedding’ clause in their EULAs, so using this (in my opinion, great and a-long-time-coming) technology is, in effect, a breach of contract. As some in the article’s comments section have mentioned, the fault here lies not with Apple, who are simply touting their product’s capability to do something, but with the foundries, whose legal language is outdated and doesn’t reflect changes regarding how their product is used.

    Granted, Apple probably should have included some sort of legalese warning about font licensing, like their infamous “Don’t Steal Music” warning back in the early days of iTunes, but criticizing them for this is akin to criticizing Xerox for making products that enable and facilitate the infringement of copyrights. 

    Will this make designers not use the Web Fonts feature? I doubt it. Personally, I find it incredibly compelling to be able to design for the web with any typeface. This bears re-stating, because I feel very strongly about it: incredibly compelling. The prospect of using fonts other than Verdana, Times, and Arial (bloody Arial, FFS!!) in online designs without having to resort to either tricky, image-based workarounds or the use of Flash is a very, very tempting proposition.

    This will make one of several scenarios come to pass: either 1) foundries will have to find a way to compromise, and change their EULAs to reflect modern usage of their products; 2) the technology will be crippled with some form of DRM, at the behest of the foundries (remember, Adobe is a foundry, and they have clout); 3) the foundries will form some sort of MAFIAA-esque litigating body to go after infringers, with craptacular results. Just one more example of how our copyright system just isn’t working, I suppose. Let’s hope that the foundries learn from the experience of the music and film industry (can’t stop the signal!), and come correct.